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James Cameron’s Avatar: The Game: Review

Genius James Cameron For almost twenty years in a row, it has been irreparable success to everything that has been touching. “I am always delighted with an unexpected turn of events, so in my work on my film I also try to sincerely surprise the viewer,” says James. He was the first to discover the world’s “abyss” of computer special effects and on his conscience the most box office film in the history of our globe with you. Therefore, it is strange that the indefatigable progress man, who was quite correctly relying on Ubisoft, He managed to take part in development, without leaving a trace of his activity at the same time. Why James Cameron’s Avatar: The Game – Not a breakthrough? Who wrote the script for her? How exactly participated Cameron In the process of its creation? Scandals, intrigues, investigations – only on Stopgame.ru!

Someone else ’avatar: the game

The shadow of doubts – voluminous, dynamic – in real time will fall on “Avatar” ten minutes after starting. Beautiful, expensive, pointless and merciless – this is shortly, and yes – then it makes sense to read only to the devoted fans of the same film and the most ferocious fans of the genre. But it’s hard to believe, isn’t it? Four years earlier Ubisoft showed the world one of the best gamings in history, and now take it and the bang? “I don’t believe,” you say? Right. Check. Buy, “chase” and feel how strange it is: a dummy from noble developers in a wrapper from under a masterpiece with a named print of quality on it. Not ashamed, many will arrive. After all, who would have thought that after the delightful King Kong: The Game, generated by a creative tandem Peter Jackson And Michel Ansel, Diligns wise by experience Ubisoft Send something so slurred and lifeless to the shelves of stores.

At Igomir, project manager Brent George Without hesitation, he lied to us, looking into the eyes: James He takes an active part in the development and writes the script himself, so with the game, they say, complete order. Clearly trained, sounded very convincing. Only in the credits we did not find the director, as well as the traces of his work during the tiring passage. That the three-meter na’vi looking for a balance of weapons, and not the natural forces, that people, each of whom is capable of defeating a flock of local dogs, an elephant-brine and a platoon of natives-they all literally scream that they did not see and did not know the filmwho is portrayed. World “Avatar” Kinoma is beautiful and dangerous, but the atmosphere is irrevocably forgotten on the other side of the large white canvas. It would seem that there is everything that you want to see again, touch and try on yourself immediately after leaving the cinema. But, alas, there is no breakthrough, plot tragedy, or at least the Lesser Malian highlight, which tells us: this one “Avatar” Not by no means James Cameron.

Progress manJames Cameron – Elder of the five children of an engineer and artist. In it, the characteristic features of the parents were surprisingly intertwined – imaginative thinking and artistic instinct, which was reflected in his entire further career. However, first, oddly enough to imagine this now, Cameron He was a simple and mortal driver of the truck, but quit his job to make his first short film “Xenogenesis” under the impression of Star Wars. Fantastic twelve -minute attracted the attention of the director Roger Korman, which specialized in low -budget films, and Cameron He was invited to him for a project to work on special effects and setting decorations. It is on the set Feed James enriched with an invaluable experience for his further work, after which he invented the notorious “terminator”. True, at first it is the second and the one that T1000. But technology at that time did not allow to embody something so complicated on the screen, and therefore the development of these became one of the priority goals James. As we see today, he has tangibly succeeded in this.

Half -marching semi -circle tunes

Throughout the campaign, both for people and for Na’vi leaves no suspicion that in Ubisoft For more than one year they made a large -scale MMOG, which at the last moment, almost a month before the release, was reduced to the excessive single. The absurdity, it would seem, but wherever you cast a look, are everywhere signs of complete multi -user readiness. The very structure of the development of events even far from these “bosses” will seem strange. The same type of conversations and tasks, the deliberate demonstration of the prize experience at the end of the dialogue-brufing, the widespread “go-jube-ubes”, the signs of the question and exclamation over the heads of the characters, inappropriate pumping, huge locations and a typical set of physical restrictions look like a strange one in the absence of even a hint of ever in the absence of a hintAt least for a cooperative, despite the fact https://podcast.chloebloom.com/wp-content/pgs/comment-maximiser-vos-gains-avec-les-bonus-de-winner-casino.html that for some reason the regularly empty multiplayer is present. It is also strange that as the character’s status is preserved, and not the game as a whole, so it is impossible to load any sib, except for the latter, and in the event of death there is a typically mm and mmo repan, so that the lost vehicle will not appear, even if the checkpoint was caughtIn the cab of Baggi. The plot is so inexpressive and simple that the chatter can be missed without loss, especially since the reason for its content is not at all in the desire to reveal the entire tragedy of a narrated story, but in the fact that it is necessary to somehow keep the traveler from the lightning race through the most septent missions.

The most annoying thing “Avatar” indeed MMOG, there would be a completely different conversation. There is just not enough interaction, there are not enough random events and crowding in human camps and settlements of Na’vi, there is no scale and chipper instances, merchants, PVP-spokes-after all, the setting is simply ideal for all this. But we were given two dull single in one package, where it is so simple to pass for earthlings that laziness is so boring for Na’vi that reluctance. The infantryman to the teeth is armed with guns, including flamethrowers, grenade launchers, large -caliber machine guns and assault shotgun. He himself can put unlimited ammunition generators in certain places, jump into huge humanoid robots and famously dodging the jaws and claws of almost any creature.

Na’vi is twice higher, local flowers do not bite them, and on this their advantages end. The fact that they are much more tenacious is not reflected here, and from weapons only a bow has at least some value, for which you still need to constantly collect arrows from trees. The clubs and sabers manage to scare the enemy infantry, because you die before you are about to really charge someone in close combat, and there is nowhere to recharge the machine gun, because the spiritualized pandorians do not keep cartridges in the village of cartridges in the village. To make a variety and finally destroy the balance of skills, the choice of which is growing as it passes. It is only that you are unlikely to remember them and a dozen times, for almost everything, with the exception of rapid treatment, has never been involved in anywhere. Invisibility? And without it beautiful. Aviator? No need. Super -ski? Useless, at the right time, buggy/horse will be thrown. The forces of the developers are waste to a lot of unnecessary details, while the production and submission of the plot are lame on both legs. Here, again, not mission – here are quests. Small, faceless and simple.

The dream of a fan

And don’t look like a subtitle like that, that’s right. Let it be suddenly, just like James, But after watching the film, such a game is all that the viewer who inflamed fanaticism can be desired, who is unable to overcome the desire to stay on the other side of the screen and live a few more hours in the amazing world of Pandora. Despite all the shortcomings and semantic void, Avatar: The Game gives a coveted chance to experience everything that is so difficult to part with when leaving the cinema: walks inside the huge tree of life, dizzying flights to banshee, sacraments and rituals of Na’vi and much more. When you just want to return there, take part and commit several of their own victories in this universe, diversity, plot, physicist and mechanics fade into the background, because the surroundings are preserved, the beauty, flora and fauna of the world fully correspond to the film version, and more and no need to. In other words, those who are completely delighted with the new creation Cameron – Look at the verdict a little to my right, while for the rest “Avatar” – Just another passing shooter, which is unlikely to keep for a long time, because there is nothing to trump, except for the name in the title and movie achievements. Unlike King Kong: The Game, this time developers from Ubisoft They did not bring anything from themselves and made a fairly familiar shooter for motives, which, regardless of the film, does not bear any artistic value.

Pros: Gentlemic set of a fan: dizzying flights on banchs, military -like robots, rare beauty world Pandora, full of reference to the film and left -handed seats;decent graphics and optimization;simple control;simplicity;wide selection of weapons and vehicles;Two campaigns.
Cons: worthless plot;boring and monotonous quests;continuous scripts (lifeless world);imbalance;primitive physics;no value of the film.

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